cl_interp tf2. Running cl_interp_ratio 2 and cl_interp . cl_interp tf2

 
Running cl_interp_ratio 2 and cl_interp cl_interp tf2  Members Onlinei actually downloaded woolen's configs and i feel a lot more comfortable playing spy viewmodel_fov 110 cl_cmdrate 66 cl_interp 0

You could easily just make two different cfgs one for projectile classes and one for hitscan classes and exec them along the binds. trowel. You can not get away with this in TF2. posted about 4 years ago. 0 = LAN. We have positionned "cl_interp" to 0 just before (if you don't understand, you didn't read explications of "cl_interp" bad student), so "cl_interp" will never be the. This makes you able to work in more controllable terms (number of packets instead of amount of time). cl_interp_ratio 1 si tiene poco o nada pérdida de paquetes. 01 rate 60000 #3. • 9 mo. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. cl_cmdrate 128. cl_interp 0. 5 anyway. People complained about him and called him a hacker and the spy didn't react. tf2-settings. cl_interp_ratio. fatlaced. default interp value is 0. Put your launch options in there like so: (Part after the interp_ratio are examples) -cl_interp_ratio 1 -windowed -noborder -full -dxlevel 90. I did in fact open the command console and entered the value "cl_interp_ratio 1, and nothing seemed to happen. 0152 in your auto exec so you don't have to type it in every time you launch tf2. If you want to manually add the settings to your own config, add the following commands to autoexec. 0303 // change to whatever you like for certain classes projectiles/popping uber/flames = . cl_interp_ratio 2 should give you the best hitreg with "normal" ping. 01 //cl_updaterate 40 //rate 35000 So with, I think, the first one I get the 15. Quoteing valve developer "Unfortunately Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems!" Even though they had added the formula below! Setting their cl_interp_ratio to 1. Cl_interp is still governed by cl_interp_ratio, which you should set to. Drop it down to 1 _only_ if you actually know what you're doing and why you're. A moderate, consistent framerate is much more. 1 is the default in tf2 combined with cl_interp ratio 2, I use this rarely if it's too much and results in you shooting. 062 //cl_interp_ratio 1 //cl_lagcompensation 1TLDR: cl_interp's default 0. Only time you can do it. 1 seconds, which derives from the default cl_updaterate 20. 5" would fail to get the stab. 5 is the actual max btw, setting it above that will just clamp it down to . Macro detector (Disabled by default). cl_updaterate 100000. Try saving these values in your config. Copy your interp and interp ratio settings there. 0152 for projectile and 0. Open the console in TF2 by pressing the tilde (~) key on your keyboard. Sniper. cl_interp settings Created 11th May 2012 @ 01:32. 1. This video shows what someone who's. cl_interp 0 cl_interp_ratio 2. Engineer Scripts in engineer. your console will then show cl_interp as 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. И если мы удвоим все данные, реальная задержка будет. When your lerp is yellow, raise it until it's white or orange. Now, setting your interp too high can cause a variety of bugs. 0152 Cl_interp_ratio 1 Autoexec cl_cmdrate 66 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. And if u are using some config archive or mastercomfig, u will have to delete them. Or use mastercomfig. The second number is cl_interp_ratio divided by cl_updaterate. Beginners will have a difficult time using it. 033 // change to whatever you like for certain classes projectiles/popping uber/flames = . 034 in your autoexec. notmartin777 •. 015-ish, but it's not because you set your cmd and updaterate to impossible values. 3 ms (assuming 66 updaterate). cl_interp 0. Community News tf2pickup. 000000 max. So I was playing TF2 in a casual match with a cl_interp abusing spy. 1. cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. This is the exact description you get in the console when you type cl_interp. 0134 cl_interp 01 / 2. See Scripting. cfg file that give me slightly better FPS: mat_phong 0. "More recent Source games have the cl_interp_ratio cvar. Impossible. Scout Class Tips for TF2My lerp is stuck at 15. Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. [deleted] • 8 yr. It´s way easier to use cl_interp_ratio instead of cl_interp, so just use cl_interp 0. e Skins, Custom models, overhauls[/h1]. Through Keyboard Shortcut. If TF2 crashes to desktop after a custom map loading or after picking a class on a custom map, add lighting_ex=high to your modules. cl_smooth 0. cl_ragdoll_forcefade 1. But it's slow and you can hit airshots kind of late. I am pretty sure this 0. but after a while you get used to it. As long as you're overriding individual settings, you'll be good. They can be helpful because you can see players hiding in corners or. (cl_interp_ratio 1/2) To fix it, set cl_interp, to zero and it should default to the lowest possible value. This makes you a minuscule target, but this also limits the area you can cover. 0325 cl_interp_ratio 1 rate 97000 cl_updaterate 66 cl_cmdrate 66 Works fine for me, for both hitscan and projectile weapons. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. 01 cl_updaterate 67 rate 80000 cl_interp . cl_interp_ratio 1. one more thing to note, if your internet isnt that great and you get a lot of packet loss, you may want to up your cl_interp_ratio to 2,3 and maybe even 4 if its terrible, but usually 1 is fine. Team Fortress 2. quote • multi-quote • link. cl_interp 0. cfg. cl_cmdrate 66. rate 128000, cl_cmdrate 128, cl_updaterate 128, cl_interp 0, cl_interp_ratio 1 You can type the same thing above without the values to see your current default first before adjusting for a comparison. 033. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. ago. What this means is that interpolation will go back. I decided to visit Brazil and play TF2. Although this plugin is meant to fix this exploit in TF2, it can be used for other games as well, although I don't think this exploit is used in other games as much. I said to them that this was a case of cl_interp abuse. 05; cl_interp_ratio 2" for Scout and Sniper. 0303). 0227272;cl_interp_ratio 1. 0152 -- the minimum interp you can run with these settings is 30. cfg and always will be finearcfox72 • 6 yr. 033000 #9. The command "cl_updaterate" must be change to match with the tickrate of the server (if you don't understand, you didn't read. Tf2 if there was a forth cosmetic slot. We have positionned "cl_interp" to 0 just before (if you don't understand, you didn't read explications of "cl_interp" bad student), so "cl_interp" will never be the maximum. 4, when I have 1 and 0. I'm wondering if I can adjust these values to fix it? rate 60000 cl_interp 0. I don. Team Fortress 2. The second number is cl_interp_ratio divided by cl_updaterate. 0152 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0. Dewa Nov 2,. You are just salty cause you can't play under cl_interp 5 :)cl_interp 0. Copy and paste the code into your autoexec. Deafault: C: -> Steam -> steamapps -> common -> Team Fortress 2 -> autoexec I dont have an autoexec folder! Autoexec Part 1 Autoexec can also bypass some things that sv_pure 1 blocks (i. 1. 025” cl_interp_ratio “1” cl_lagcompensation “1” cl_pred_optimize “2” cl_smooth “0” cl_smoothtime “0. Has anybody tried changing cl_interp to move the lag compensation window? - Team Fortress 2 Hacks and Cheats Forum. 007813 if interp_ratio is set to 1 cl_interp_ratio 1 (ratio 1 makes it x1 | ratio 2 makes it x2 which means ratio 1 is better so its lower | if you use 0 it defaults to 1) cl_interpolate 1 rate 128000 cl_cmdrate 128 cl_updaterate 128cl_interp 0 cl_interp_ratio 1 cl_updaterate 66. cl_updaterate 66. Block Pinion and Malicous Servers Script. 015625 or 0. posted about 10 years ago. 014/2 = 0. I've seen some conflicting advice on interp settings. Apart from that, your problem probably lies in your internet connection and not in your network settinngs. #5. This is wrong -- frames are used for much more. Interp settings. Firstly, try. It’s a lousy excuse by cheating Spies using backtrack scripts. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. // than mere display, and affect the way the game feels well past your. I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. If anything, it should be restricted to 0. Once cl_smooth 1 is set, the STV or . pstjames Jun 11, 2020 @ 7:56pm. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). In your case, that's 1 / 67, or . cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. org launches tf2pickup. 015/0. 033, with both using cl_interp_ratio 1. Could help) Yes, yes it is. helgrim • 12 yr. 1 seconds, which derives from the default cl_updaterate 20. doll Jun 7, 2020 @ 2:57pm. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for fence bare their fangs 5 I don't think TF2 has ever had an update to its default net settings, which means they are literally from another era. 1 is default in TF2. big annoying, but ez to kill spies. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2020-12-16 05:02. Open your text editor of choice, and paste in your commands. cl_interp_ratio <1-2> - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2) cl_mvm_wave_status_visible_during_wave <0/1> - Turns HUD display always showing the robots left in a Mann vs Machine wave off/on. No. 01 //cl_updaterate 128 //rate 90000 // With higher tick rates you have more bandwidth being. #3. i noticed that when computing lerptime: Code: float CLagCompensation::ComputeLerpTime() const. Since it is negative, this means we need a higher value! Quickly, here are the other interesting values:i have the answer (orginal meme by r/RichterOvertime) But the hole where you put shells (sorry, don't know how it's actually called) is the same size as on the stock shotgun, as well as shells. Our Internet is basically tin cans with a string. 152 if you prefer projectile classes or 0. Masterconfig It is good to fix the lag but. The name of the cheat itself is backtracking. 5 // Use an interp timing that accounts for occasional snapshot interval drops. if its still bad then. if its still bad then. GitHub Gist: instantly share code, notes, and snippets. 19 mb/s download and 6 mb/s upload. Jul 17, 2017 @ 6:02am Please elaborate. tl;dr. 030303 (lerp: 30. What also resets is the cl_mute_all_comms command, constantly being reset to 1 and making me really fucking confused as to why I can't see my own. 033 alias "+winger" "slot2" alias "-winger" "lastinv". Ideally you would want different interp values for hitscan classes and projectile classes. I heard the argument against this is that it is balanced. TF2 has extrapolation disabled. But, don’t panic, the server knows the interpolation (if you don’t know what it is, you didn”t read explications on “cl_interp” bad boy) of. 02 = 20ms) cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events. cl_interp 0. While it might seem like you stabbed the Medic, they actually. You usually want the lowest interp for each class. A. vai no menu iniciar e dps digita gpedit. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 03125. 0152 is goodim playing on eu servers 60-100 pinp current interp im using:. Some of us play in Australia. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 01 //stfu script bind * stfu alias stfu stfu1What’s your cl_interp on? I've tried a bunch of different ones it's 0. 0303 (2/66; 2 lost packets). 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66 yes that works #3. cl_interp 0. #1. Tem um comando que você colocar no cmd, vai no menu inicar e colocar cmd. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. #1. It is kinda like a joke. However, if you're lagging for 2 seconds, it's probably not interp related. On a server where is occurring, go to the console and type net_graph 2. To do this: Start the game and click on the “Options” button in the main menu. Use: Cl_interp 0 Cl_interp_rate 0. 1 cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 1 cl_smoothtime 0. Changing the cl_interp variable to 0. // #3 //cl_cmdrate 40 //cl_interp 0 //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. murdermeformysins • 8 yr. So if ping normally is around 20, and sometimes 18, and sometimes as high as 34, jitter is 0. #4. When I try to change it back, game tells me that during the game you can not change these settings. play a bit. Interp . 2ms) cl_interp_ratio 1 It's a yes and no, simply hitreg and collision in general can be jank but you're still able to. rate 97000. IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. cl_interp is a setting bad spies use to abuse controlled lag to get easier backstabs. It didn’t work. replace <number> with 0. Lately anyone who streams TF2 on Twitch and gets in the double-triple digits of viewers seems to get DDoSed. 2020-03-05 12:00. 0152; cl_interp_ratio 1; cl_updaterate 67; cl_cmdrate 67; rate 100000 And what it does is changes your interp to 15. Correction:. #3. 0325. cl_interp_ratio 1 These are actually just the settings I used in L4D2, so I don't know how useful they are, although they certainly are better than default. 0325. lower is better, just do cl_interp 0. cfg) to create new keybinds and aliases automating complex behaviors and console command sequences. 0. and abusing lag to score stabs you didn't deserve is not a good way to learn spy. See if that helps. Setting a value called cl_interp to a high number to mess around with lag compensation for better or worse. Yup. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. krakow. You could go as high as you want on the client; the server enforces the maximum it wants to receive (default enforced maximum is 66, though it could be anything). So for example default setting for TF2 for interp is “cl_interp . tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. //Good connection cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Team Fortress 2. From the official TF2 wiki page: Backtrack Abuses the Source Engine's lag compensation to "send people back in time". 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. Go to Steam, right click TF2, click properties, click local files, click browse local files. Doors open too slow (you phase through them) Projectiles lag behind (most notable on stationary airborne rockets)Does cl_interp still work? I recently heard about cl_interp abusing, and I’m pretty new to tf2. A moderate, consistent framerate is much more. Members Onlinei actually downloaded woolen's configs and i feel a lot more comfortable playing spy viewmodel_fov 110 cl_cmdrate 66 cl_interp 0. doll Jun 7, 2020 @ 2:57pm. If you set it to a small number, it will interpolate less, meaning you're relying on the packets you actually recieve more. themikers. Essentially, cl_interp 5, lag hard, strafe backwards into enemies, hold M1, and pray lag compensation comes through fo. Interpolation Interpolation is a mathematical term. First, I tried opening the console during a casual match and typed cl_interp 5 ,like I saw in that. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. changing your interp to a high number only makes you worse at spy. "0. The way I've been explained it is that hitboxes lag slightly behind models based on the speed of the targets. Hello! This tutorial is more for people who are newer to spy or don't play him as often. #3. The internet speed is not my problem, the game's settings are. Running 33ms is above that, so cl_interp_ratio 2 has no impact. 152. engie's anger allows him to do that, thats why he can only crit after he's sentry was destroyed. Before, I was able to set cl_interp 0 to 0, and it would be at 0. A moderate, consistent framerate is much more. I used to play tf2 (quit like 6 months ago), and back then I understood how these settings interacted with each other. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. Keep in. txt file. May 7, 2019 @ 4:57pm. cl_interp settings Created 11th May 2012 @ 01:32. 034 in your autoexec. 0 Frags. cl_interp 0. You can wipe your configs by clearing your custom and cfg folders and launching. ex: . cl_interp cl_interp_ratio cl_lagcompensation cl_pred_optimize cl_smooth cl_smoothtime cl_updaterate rate . 033 -- the minimum interp you can use is 30. If you're experiencing trouble, use this. 035 cl_interp_ratio 2 cl_updaterate 66 rate 60000 on a good <50 ping, this has worked golden for me. What this means is that interpolation will go back 100ms in time to take what updates it has saved up and estimate what happened in game and replace any updates you missed. KazuTheVulpine •. This makes you a minuscule target, but this also limits the area you can cover. It excels in right corridors and flanking, without the weirdness of the Backburner’s hit box. 1) cl_interp_ratio "-1" posted about 5 years ago quote • multi-quote • link #2. 2ms, it doens't shift. I've seen people saying that projectile classes should use cl_interp 0. ago. Open up the TF2 console and type the following commands in this exact order before joining a server: cl_cmdrate 100; cl_updaterate 100; cl_interp_ratio 1; cl_interp 0; Note: cl_interp 0 does not set the lerp respectively to 0, it picks the lowest possible value by the above formula. 2, etc]Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. set to zero so youll use the ratio interp which is easier to use. You can also use the snapshots_lan module level to get the lowest interp. From mastercoms TF2 config; cl_interp 0. Decided to do a quick test and I am now convinced it is a bad experiance that does not help in any way. Let's say your cl_updaterate is 66 and you want to reset it to the default (which also happens to be 10, btw). into that respective class' cfg folder. // good connection: //. posted in TF2 General Discussion. cl_updaterate 66 cl_cmdrate 66 cl_interp 0. That way you won't have to test every setting for a long. For spy. My recommended Interp settings: cl_interp 0. This is equal to 2 / 66. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. If it doesnt wherever you saved the commands in your config isnt being executed properly. So for each class I have a cfg in TF2's files so that the cl_interp settings will change for each. It has always been this way for me, no change after this update. It's a yes and no, simply hitreg and collision in. cl_interp_ratio 1. Cl_interp 0. AnapiaDarkus • 9 mo. 033 for hitscan. rate 35000. Recommended server and ping settings: these commands HELP fix bad hitreg, delayed shots, missing info, and lag in general USE THIS COMMAND TO TEST HOW THESE NETWORK SETTINGS AFFECT YOUR GAME: in a server type net_graph 1 be sure to focus on the “lerp” value in the bottom right if it’s white it’s fine but if it’s orange. ago. 033. The cl_updaterate, cl_interp_ratio, and cl_interp ConVars control interpolation (and lag compensation) in the following relationship. sigsegv__ suggests setting cl_interp to 0 and cl_interp_ratio to 2. 4, 1. Also prevents console getting spammed). For spy, I just stick with . Seems I've fixed it thanks. loldude69lolhaha • 9 mo. dem files play much smoother. 2, 1. 0 interp is impossible unless offline or local server. 035 seconds is 35ms). Members OnlineAlright guys, these are the tf2 network settings i have been using: cl_cmdrate 67 cl_interp . Uses of scripting vary from simply binding a key to a command to self-referential loops and nested. 031. . cl_interp_ratio and cl_interp have no interaction beyond that. 1 = "good" connections. cl_interp_ratio 2 A note on lag compensation. I have heard a variety of rumors regarding interp, such as the commands used to enter it don't actually enter it, that TF2 does all the interp changes you need depending on your ping. r/tf2 • I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. This will insure the best general registration. See Scripting. cfg) to create new keybinds and aliases automating complex behaviors and console command sequences. cfg I have my cl_interp 0. Server-side values are used only when none were reported by the client. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. it happens that cl_interp_ratio 1 on cl_updaterate 66 (which is what people should be using now) turns out to be the same. ago Don't ever change interp with the cl_interp command. use ethernet. After nine years in development, hopefully it was worth the wait. 031 on bad connections = . Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. 33 on hitscan classes and 0. After nine years in development, hopefully it was worth the wait. I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. // display, they are useless. cfg files - remember to set it back to 1 for projectile classes. The final interpolation is derived from cl_interp_ratio / cl_cmdrate. #1. cfg. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. While it might seem like you stabbed the Medic, they actually. Sniper. This guide ended up being a lot longer than I anticipated and if you managed to read up until here you should now have a better understanding of how the TF2 network related cvars work and what they should be set at for your connection. Well I'm sorry projectiles are funky in tf2! No but seriously, CL_interp makes about 0 difference in macro other than better play for those with borked computers Stop hating because of one incident #2. 01 cl_pred_optomize 2 cl_lagcompensation 1 cl_interp_ratio 1 cl_cmdrate 66 cl_pred_optimize 2 cl_updaterate. You can set it from 0 to 1, based on your ping. This is wrong -- frames are used for much more. Change cl_interp to 0. With 0. You can not get away with this in TF2. 015 cl_pred_optimize 2 cl_lagcompensation 1 *Feel free to ask any other questions about my settings.